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character design
Despite being a high school art graduate, I got into traditional character design fairly late in my journey as a 3D artist. What began as scribbled ideas at the back of a notebook, soon became a study into the field of designing characters and here is the outcome of that process.
quanto and quantica
Design sheets of a boy and a girl characters for an adventure-platformer game.
Kuker
Design sheet for a kuker character I made for the Maya Masterclass 2018 course I teach at SoftUni Creative academy
softuni bot
Design sheet for a simple flying robot I made for the Game Modelling with Maya 2018 course I gave at SoftUni Creative academy
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